Tuesday, 12 October 2021

Dice Quiz.

If you've read my previous post, you'll know that, while my Wednesday night games club, Isleworth Board Gamers was on hiatus due to the COVID-19 pandemic, some of our members posted quizzes and such on our BoardGameGeek forum. You might even have had a go at solving the crossword in that blog post. Along with that crossword, on BGG, I posted a quiz entitled "Look At The Dice, Name The Game." I thought I'd repost it here so a wider audience can have a go at it.


Some of the games are well known, some fairly obscure. Nonetheless, if you guess the game from the picture alone, you get 2 points but if you need to use the clue (looking things up on-line or on BoardGameGeek at this point is fine), you get 1 point. There are a total of 24 points on offer. I've put all the clues after all the pictures so that you can have a good look at all the dice before you resort to the clues (if indeed you need them). The answers are at the very bottom of this post. Good luck!


1.




2.



3.



4.



5.



6.



7.



8.



9.



10.



11.



12.






CLUES.


1. Board-based World War Two wargame from Days Of Wonder.

2. Co-operative adventure game from Themeborne Ltd, inspired by Fighting Fantasy Books.

3. Gladiatorial combat with pre-painted, metal miniatures from em4miniatures.

4. Word Game by Reiner Knizia from Big Potato Games.

5. World War Two air combat game from Warlord Games.

6. Fantasy Flight's hugely successful space combat game that uses the Flightpath System.

7. Wizkids' less successful space combat game that uses the Flightpath System.

8. Board-based sci-fi wargame from Braincrack Games.

9. Steam-powered robots play sport in Privateer Press' Warmachine setting.

10. Dice-drafting superhero game from Wizkids.

11. Discontinued fantasy wargame from Fantasy Flight.

12. Egyptian-themed abstract strategy game from Yay Games.












ANSWERS.

1. Memoir '44.

2. Escape The Dark Castle.

3. Ludus Gladatorius.

4. Clickbait.

5. Blood Red Skies: Battle Of Britain.

6. Star Wars: X-Wing Miniatures Game.

7. Star Trek: Attack Wing.

8. Farsight.

9. Grind.

10. Marvel Dice Masters: Avengers Vs X-Men.

11. Runewars Miniatures Game.

12. Ominoes.

Games Crossword.

Due to the COVID-19 pandemic, my usual Wednesday night board games club went on hiatus. During this time, members kept in touch using our forum on the great website that is BoardGameGeek. Among other things, some of our club members posted quizzes. Inspired by this, I decided to get in on the act and came up with this crossword.

All the answers relate to games in BoardGameGeek's top 500 except for one which is way doewn the list but fitted so nicely into the grid.

You will probably need to copy the image below and print it out. Please don't write on your screen with a permanent marker. 

Answers are at the bottom of this post. Enjoy.




ACROSS.

5. Part of a plant which attaches it to the ground and provides water and nourishment. (4)

7. Lay tiles to help build this walled French city. (11)

10. See 6 DOWN.

13. (And 4 ACROSS) Wizard paladin. (4,6)

14. Alloy of Copper and Zinc where UK Games Expo was in 2019. (5,10)

15. (And 9 DOWN and 20 ACROSS) Epic occidental route. (5,7,5)

18. Joan Of Arc was Maid of here. (7)

20. See 15 ACROSS.

21. (And 17 DOWN) A single thing is all. (4,3)

22. Abbreviated year of this memorable recreation of the D-Day campaign. (9)


DOWN.

1. Grim Reaper's farming implement. (6)

2. (And 16 DOWN) Terror in Lovecraftian town. (6,6)

3. Ready, steady, __. (2)

4. See 13 ACROSS.

5. Collect tiles before the sun god stops you. (2)

6. (And 10 Across) Making the red planet like Earth. (12,4)

8. A long time ag in a galaxy far, far away, roll dice to decide your fate. (4,4,7)

9. See 15 ACROSS.

11. Dark place of safety. (10)

12. Natural environment of organism. (7)

16. See 2 DOWN.

17. See 21 ACROSS.

19. Spanish blue. (4)












ANSWERS.


ACROSS.

5. Root.

7. Carcassonne.

13. Mage Knight.

14. Brass Birmingham.

15. Great Western Trail.

18. Orleans.

21. Just One.

22. Forty-Four.


DOWN.

1. Scythe.

2. Arkham Horror.

3. Go.

4. Ra.

6. Terraforming Mars.

8. Star Wars Destiny.

11. Gloomhaven.

12. Habitat.

19. Azul.

Saturday, 2 January 2021

DRINK!

 A cry often shouted by Father Jack Hackett from sitcom Father Ted and a song by pirate metal band, Alestorm.

In this case however, a photo gallery of all my geeky drinky things!

I thought up this post on a night I couldn't sleep while I was at UK Games Expo 2016. It's taken me this long to get around to typing it up. I didn't sleep last night either, so this seemed a good opportunity to do it!


Oi You Mug!

I have several geeky mugs and mug-type things. Here they are.



Star Wars.



Droids.



R2-D2 and BB8.

The R2 mug came from Forbidden Planet's London Megastore. I don't know if this particular mug is still available but they have plenty of  mugs in stock, here is Forbidden Planet's mugs page and this is the front page of their website.
The BB8 mug was a Christmas present from my mum so I don't know where it came from...other than a galaxy far, far away!


Space Slug.



Breathtaking Escape From The Deadly Space Slug.

I picked this one up from a shop in The Magic Kingdom in Walt Disney World. It did and does, continue to make me smile. Here is the link to where you can buy merchandise from the theme parks.



Marvel.



Stark Industries.




I like the idea that someone who works at Stark Industries might have brought their mug home with them. This also came from  Forbidden Planet's London Megastore. See R2-D2 above for the links to their site.



Gaming.



Bugman's.




This is a lovely chunky mug in the style of an earthenware pint jug. Perfect for drinking strong dwarven ale from. As far as I know, they are only available at Warhammer World - Games Workshop's headquarters in Nottingham in the United Kingdom, which is where I got this one.
You can read about my trip there by following this link.



Wotan Games.



I won these two mugs at two consecutive Dragonmeets (Dragonmeet is an annual table top gaming convention held in West London) from the nice people at Wotan Games for coming first and joint first, playing demos of Camelot: The Build and Camelot: The Court.
Here is the BoardGameGeek link for Camelot: The Build and here is the BGG link for Camelot: The Court.



Star Trek.


Beer.




Way back in December 2002, I along with two friends, went to Star Trek The Adventure in London's Hyde Park. (Here is the Memory Alpha entry for the event.) Among other things, I bought this collectors set of beer. Klingon Export (which really should have been Blood Wine), Ferengi Eelwasser and Romulan Ale.



Shot Glasses.




Many years ago, I went to Las Vegas. I loved the atmosphere of the place but not being someone who gambles and being a Trekkie, the highlight for me was Star Trek: The Experience, at the Las Vegas Hilton. (Here is the attraction's Memory Alpha entry.) In addition to a drinking establishment called Quark's Bar (although sadly not a recreation of its namesake from Deep Space Nine), complete with "replicators", there were two ride-like experiences (which rivalled anything Disney had at the time) and a shop, which was where I purchased this set of shot glasses.

TREKKIE TEST: Can you spot the error in the packaging in the above picture?
Answer at the bottom of this post.



True Blood.




I really liked the TV series True Blood. Well, Series 2 anyway! (Series 1 was a bit dull and Series 3 was an over-the-top melodrama!) Series 2 though, great fun. On the strength of that, I bought this fizzy Blood-Orange drink to keep and display. This, like my R2-D2 and Stark Industries mugs, was bought at London's Forbidden Planet Megastore. (To find a link to their website, scroll up to just under the picture featuring the aforementioned R2-D2 mug.)



Answer to the TREKKIE TEST: The Engineering and Science glasses have been put in the packaging in each-other's places.




If you'd like to see some cool photos, please head over to my photography blog www.plecopics.blogspot.com .

Friday, 17 January 2020

I recently wrote another short story. This time a Sci-Fi one. I hope you enjoy it.




For centuries, The British Army has used the night as a weapon. Utilising stealth, our fighters have struck from the darkness to cut the head off of our enemies.
And so, I find myself here, in an alien compound, on a distant world. Intelligence had told us that this was where one of their generals was hunkering down.
This planet is roughly half-way between Earth and the Diurnal home-world. We have the advantage here. Due to the fast orbit of the next two planets between us and this system's sun, the rock that we're on is three quarters of the time in darkness.
The advantage we have is that, to all intents and purposes, the Diurnals seem afraid of the dark! Seriously. The race that, unprovoked, attacked all of our colonies this side of Deneb, are nyctophobic. All of the battles that they have instigated across all of the rocks that we've been fighting them on, have been during the day. When they have been forced to fight at night, they wear what we have come to call “Glow Suits”, which mark them out as easy targets.
This compound, our drones told us, was only lightly defended. Both us and The Diurnals, our supply chains stretched so thin, lack the resources to build bunkers or other properly fortified installations here. It is for the same reason that we have no artillery support, so were having to go in on foot and do the job ourselves.
So, with the darkness as our ally, we attacked. With 37 Earth hours 'till sun up, we entered the compound to no resistance. We found the Diurnals command centre lit up from the inside. Every where else was dark. With hand signals, visible due to our night-vision gear, our lieutenant signalled us to keep moving forward, then surround the building as planned. We were less that 40 meters away when it happened. Floodlights blazed on, dazzling our optics. Every one of us ripped them from our heads. Still partially blind, we saw through watering eyes, the enemy flood from the building.

Now, I'm the only one left. My platoon mates were all slaughtered.
Instead of being cut down by the spinning blades that the enemy uses instead of bullets, I was stunned with some kind of electrical weapon. Now I'm here, bound, squinting in the bright lights inside the Diurnal's command centre.
The enemy soldiers have put their rifles down and are taking off their “Glow Suits”. I've read the intelligence reports on Diurnal physiology, studied them. It has been part of my job as platoon medic, to brief my comrades on how best to kill them. But until now I've never seen one alive. Now they are unarmoured, I see how grotesque and alien the enemy truly are. They are humanoid, but twice as big as any man I've ever seen. They have bilateral symmetry, have arms and legs, a torso and a head. They even have a skeleton, red and bloody-looking, I can see it through their semi-transparent bodies which seem to be made up of a kind of pink cytoplasm surrounded by a thick membrane. It's their faces that unsettle me the most though. No mouths or noses but tiny little eyes, merely black spheres floating at the front of their heads.
Seemingly paying me no attention, they spread out in the room, making space for each-other. They stretch out their limbs creating as much surface area with their bodies as they can. They seem to be bathing in the harsh light coming from the illumination panels that line all the walls and the ceiling of this place.
A noise comes from the far end of the room, a door opening I assume. The Diurnals part, making way for two more which come toward me. Without a word, the new two each grab one of my armpits and easily lift me. They carry me out of this room and into the next. As I'm moved through it, I look for anything that might facilitate my escape. But all I see in the brightness is a bank of some kind of electronic equipment, until that is I'm dumped on my knees in front of a bed, the surface of which, like nearly every surface in this place, is lit.
The Diurnal lying here seems superficially like the others. Blinking and trying to focus, I notice that his skeleton is darker though, more of a rusty brown that a bloody red.
Another of the creatures comes over to me and thrusts a metallic box near the side of my head. Low whistles emanate from the Diurnal and an electronic voice comes out of the device,
“Heal him and you will be go!”
Now I know why I was kept alive. The red cross on my uniform marks me out as my platoon's medic. As alien as the Diurnals are, they understand this.
The Diurnal with the box gestures at my patient's leg. I see some kind of irregular, metallic patch on the outside of its membrane. At first I wonder if it's some kind of bandage covering a wound. As I watch it though, it begins to vibrate slightly. It does this every now and then and not in a set pattern. As far as my restraints will allow, I lean forward, hoping to get a better look at what I now assume is a pathogen, as alien to the Diurnals, as they are to us. As my shadow falls across the patch, it stops vibrating. Also, ever so slightly, it seems to shrink. I blink, thinking that my eyes might be playing tricks on me, but it is definitely shrinking.
I stay there, not knowing what to do. My patient shifts its weight and a high-pitched noise comes out of it. The Diurnal with the box grabs my shoulder and pulls me back so that I'm no longer blocking it from the light shining above it.
“I can heal him.” I say.
The metal box is again shoved towards me.
“I can heal him. But not while I am bound.”
Low pitch whistles repeat what I have just said in a way that they understand.
One of the Diurnals that carried me in moves behind me. Trying to keep my cool, I resist the urge to turn my head to look at it. I hear some clicks then feel a release of pressure as my restraints are removed.
Not knowing what to say next, I mumble. More whistles come from the box. The postures of the three standing Diurnals in the room changes.
Very slowly, I move my hand towards the box. I look into it's holder's eyes, attempting to look earnest. It seems to understand the message that I'm trying to convey and hands it to me. Without rising from my knees, I hurl the box at the bank of electronics on the opposite wall. Sparks shower us but the Diurnals stand motionless. Then the lights go out.
I stand but having been restrained for, I don't know how long, I loose my balance and stumble. I fall through the door that I entered this room by. And then the screaming starts. The same noise that the patient on the bed made but louder and from all around me. My hand finds something in the darkness. I recognise it as a Diurnal blade rifle.
I regain my footing and open fire expending the weapon's entire magazine. I hear thick liquid sloshing on the floor and feel a viscous wetness on my legs.
Then I see it, a chink of light. I recognise it as the dim light from this planet's only moon, visible through a hole in this building's door that I have just cut with my alien weapon.
I drop the heavy rifle, sprint for the door and escape into the safety of the night.

Friday, 18 October 2019

Tabletop Gaming Live 2019.

And A few photos from Tabletop Gaming 2018, that I didn't get around to posting until now!


Tabletop Gaming Live is a games show run by Tabletop Gaming magazine at Alexandra Palace in London and the weekend of the 28th and 29th of September saw its second year. The event runs over both the Saturday and the Sunday. This year it consisted of a trade hall, and a hall for seminars, tournaments and a well stocked lending library. Last year there was also a room dedicated to demo tables for games but that was missing this time.


My friend Richard and I attended this year as we did the last. To start with, we had a wander around the trade hall. The trade hall at this event is larger than the one at Dragonmeet but nowhere near the size of the one at UK Games Expo. (If you would like to learn more about those events, scroll down on this blog as I've posted about them both in the past.) We picked up some play mats and health marker coins for Warhammer Age Of Sigmar: Champions. (Here's the Boardgame Geek page for it and here is the game's official site.) I also picked up a warbands set that I didn't yet own but that Richard had bought the only copy of at Geek&Buy (a convention that I will be blogging about when I've completed this post) the previous weekend.


We were watching the time however, as we were eager to play in the Kingdomino tournament. Richard had won it on the Sunday of last years show after I urged him to join me in playing in that and the King Of Tokyo tournament (more on this years King Of Tokyo tournament later). He had never played either of the games before but I informed him that both games were very simple to learn and great fun. Now, I'd decided that I'd like to win this years tournament as, nearly all of the times that I've played against Richard (who purchased a copy of the game after his victory last year), I have beaten him! There were a total of 15 players attempting to win the crown this year. On our first game, Richard and I shared a table with another friend. He had not played before but the very nice lady from Blue Orange, who were running the tournament explained to him, the simple rules of the game. The top two scoring players from each table (of which there were four) would go on to the next round. From our table, it was Richard and myself. There were a total of 3 rounds. I didn't get past the second but Richard progressed to the final, in which he achieved a score of 75, the highest that I have ever seen in the game, winning the tournament by just one point!


Here he is with his prizes, including the giant Kingdomino Meeple that was the real reason I wanted to win this year....I really like Meeples.


Here is the Boardgame Geek entry for Kingdomino.


After the tournament, we had another wander around the trade hall. Richard spied a game called Kero that he decided he'd like to try. His favourite genre is post apocalyptic Sci-Fi, and Kero has that type of aesthetic. It is a two-player game and, on your turn, you up-end your kerosene tanker playing piece which contains a kind of hour glass partially filled with brown sand (representing your clans fuel supply), hoping that you can roll a favourable result on up to eight dice before it runs out. If it does run out, your go ends there and you will have to refuel while you opponent attempts to roll a certain result on (usually) all eight dice. The dice rolling isn't as random as it might have just sounded as you get to put aside rolled dice if they land on a result that you want to keep, before re-rolling the rest. Kero features some solid game mechanics and can be played in 30 minutes. However, the whole experience didn't grab me as something I'd want to play often, if at all again. If you'd like more information about it you can check out its BGG entry here .


At a bit of a loss for what to do next, we thought we'd try out some games from the lending library. It was run by a gaming cafe called Ludoquist. The cafe itself is in Croydon, in South London. I really wanted to try out a game called Red Alert: Space Fleet Warfare by designer, Richard Borg. I am a huge fan of his game Memoir '44, which is a mix of a boardgame and wargame and retells the story of the D-Day campaign from the Second World War. (Here is it's page on BGG.) After handing over a deposit of £10 to the very nice and knowledgable, Ludoquist people, we took Red Alert over to the first free table. Perusing the rulebook, I found that Red Alert shared some game mechanics with the aforementioned Memoir '44, a game that Richard, too was familiar with. However, one thing stopped us from playing it....the fact that there were no free tables large enough to hold the HUGE mat that is the playing surface for the game! Anyway, here's the BGG entry for Red Alert.

Returning Red Alert and wondering what else to try to play, I spied Azul: Stained Glass Of Sintra. The original Azul, winner of the prestigious Spiel des Jahres award for 2018, is one of my favourite games. After giving it a go, I came to the conclusion that, in comparison, Azul: Stained Glass Of Sintra doesn't measure up well to its predecessor. It's not a bad game, it's just nowhere near as good. I would play it again, just not very often. As a side note, even the components of  A:SGOS feel cheap in comparison. The scoreboard and player boards are made up of nice quality cardboard and the tile bag is as nice as the one in Azul. However, the tower (in which you deposit tiles that "break" (in game terms)) seems flimsy and the tiles themselves, while out of necessity made of plastic, feel cheap when compared to the lovely heavyweight resin tiles in Azul. The most amusing aspect for me, of the game components, came from the fact that the red ones resemble the sore throat sweet, Tunes. You can see this in the picture below.


Here is the BGG link for Azul: Stained Glass Of Sintra;
And here is the one for the original Azul.



After a sleep, both Richard and I returned for the show's second day.


We got back to Ally Pally in time for the 11 o'clock tournament, again run by Blue Orange. This time, King Of Tokyo. Last year, after my urging him to join in, Richard had won this tournament too. Nine players took part in the first round, five on one table and four on another, with the top two from each table going through to the final. I came in first on my table and joined Richard in the final, in which, I got knocked out after scoring 14 points of the 20 needed to secure victory, coming in third. Richard  got second place.

On the right in the picture below are my character, Mecha Dragon, along with his player board showing my status at the end of my game in the final, the upgrade card that I had bought during the game and the single energy cube that I had left.
On the left are my winnings, the Lollybot special character and board and the Zombify upgrade card for KOT and the New York City Defender card for its sister game, King Of New York.




After another wander around, Richard and myself sat down to play Magnate:The First City, a game that we had signed up for on the previous day. It was described as a cross between an economic game and a city builder by the guy who would teach us the rules and play along side us. At this point, the terms "economic" and "city-builder" made me think that I would find the next hour and a half quite boring. In fact, I had quite a good time. The 90 minutes flew by and I found the game, intuitive and fun. The game is a bit of a race to build up your properties and then sell them before the market crashes (but you'll not be quite sure when that'll happen). I'm oversimplifying it in the above description. There's a lot more to it but the game-play remains fluid. I squeaked a narrow win. Richard unfortunately gambled on the market not crashing when it did and the game not ending, causing him to come in third.
The creators will be launching it on Kickstarter soon. You can check it out on their website here .

The pic below is of the city centre at the end of our game.




One of the first games that caught our eye when we entered the trade hall on the Saturday was Joan Of Arc.

The 16mm scale, or as they call it "Legendary Scale", allows for large (in comparison to the figures), playing areas. The castle in this picture seems a realistic size for the humans in the game.



Here's a look at the castle courtyard.



On the Sunday, we got to try the game out. There are different ways to play the game including a war-games mode but we played a storied scenario. It involved a contingent of witch hunters arriving at a village to investigate sightings of a werewolf. Richard controlled these fellows while I had control of four villagers, one of whom I secretly chose as the alter-ego of the werewolf at the start of the game. One nice aspect of the scenarios, is that a player can have the characters under their control, undertake conversations with non-player characters, in this case, a witch, who was lurking around on the outskirts of the village, near the hunter's entry point. Richard, as the hunters, did exactly what I expected him to do, which was march in and slaughter everybody. The last of my characters, a young girl, that he picked on, happened to be the one who, by night, would succumb to lycanthropy. In a last ditch attempt to survive, she transformed into her more hirsute self and hightailed it into the woods at the other side of the village. The leader of the hunters (who happened to be riding a horse) abandoned his men and bolted after her. In the last turn of the scenario, he was able to dispatch the were-creature. It was a close run thing though. The game was incredibly fun. The rules are detailed enough to facilitate a beautifully put together narrative without bogging down the game-play. Here is the BGG page for Joan Of Arc.


The huge hydra model wasn't a part of the scenario described above but the guy who was showing us how to play the game, popped it on the edge of the village set-up just before I took this picture, because he thinks it's cool.



A closer in look at the village. A blurry werewolf (must be mid transformation) stands with her two wolf companions close as the mounted lord and his men-at-arms enter the village. And there's a hydra too.


From the hill on which Alexandra Palace stands, you can see great views of London. Here's one of them.




Alexandra Palace itself is an impressive building and the mast that broadcast the first television programs in Britain, way back in 1936, is sill there. Here are some pics of it.












I said that I'd include some pictures from the first year of TTGL, 2018, so here they are.


This was the 2018 enclosure housing the very nice people from Tabletop Gaming Magazine who run the event.



Themeborne Games, the company behind Escape The Dark Castle were there this and last year. Sometime between last years TTGL and this year's, I bought the game. It is very strongly influenced by Steve Jackson and Ian Livingstone's Fighting Fantasy books that originated in the 1980's and were probably my first forays into role-playing. I'm not often a fan of co-operative games but this one is great fun with massive nostalgia value for gamers of my generation. You can find the Boardgame Geek entry for it here.



Japanese company, Oink Games were there both years. They pack some fun games into very small boxes. Here is their official website.



TTCombat were also there both years. At the '18 show, I bought a fair amount of stuff for their fantasy wrestling game Rumbleslam. Pictured here are a studio-painted set of one of the teams I bought, The Cryptborn Nightmares. And yes....the skeleton on the left is wearing a mankini. Here is the BGG page for the game.



Anvil Industry were at the first year's show inviting people to build their own custom miniature from their (then) new multi-part, modular kits. I went for a post-apocalyptic theme and came up with this little fellow.


And, after a quick paint-job, this is how he looks today.



There were some big demonstration games happening at the first year's show including one based on Gerry Anderson's cult hit UFO and this one called, The Sands Of Sudan.



I took this last pic at last years show. Not because I bought the game but just because it amused me. The name of this game is very similar to the name of the T.V. host and former wife of D.J. Fatboy Slim.

Tuesday, 19 December 2017

Best And Worst Games Of 2017 And Other Assorted Ramblings About Games That Were New To Me This Year.

I do a lot of gaming. Roleplaying, wargaming and board & card gaming. 

One of the clubs I go to is Isleworth Board Gamers. We have a guild on the brilliant website that is Board Game Geek, and every year, the question is floated on our forum about our favourite games of the last year.

I have many opinions on this subject and I've just spent ages typing out my views for my fellow club members to see. As I spent so long doing it, I thought I'd put it up on my blog too.

I've included links for the B.G.G. pages for the games that have them under my comments on each so you can check them out for yourself.

One thing that might confuse you a bit, is who Arthur Cucumber is. I mention him a few times in the post. It is sort of explained but to further elucidate, Mr. Cucumber is my mate Dave. Arthur Cucumber is his B.G.G. username. Also mentioned is Dan...Just Dan. Both are regular I.B.G.ers and friends. As far as I know, Dan has no relation to cucumbers.

Below is my guild post.



"Right, I don't have a top ten really, so prepare for some rambling thoughts.

Best games of 2017.
Just the two of them.

Runewars Miniatures Game I already have two fairly large armies for Mantic's fantasy wargame, Kings Of War, which is a game that I really like, so when I came across the Fantasy Flight try out area at Expo this year, I wasn't initially tempted by this. The models, that I had already seen at Enfield Gamers, one Saturday when I waddled down there, are really cool though and as I had intended to play lots of demos at Expo, My mate Richard (who's an even bigger fan of wargames than me) and I thought we'd give it a go. The rules are very straight forward and, after a a quick explanation by a FF demo dude, we were able to play without any hand holding. The game uses a variation of FF's Flightpath rules system, first seen in X-Wing The Miniatures Game but with enough changes to make it really work for a ground-based wargame with units of infantry, cavalry, heroes and whatever else you might expect to find on a fantasy battlefield. I didn't buy it there and then as I was put off by FF's usual hight prices. Fortunately for Richard and I, we have another friend who really gets into a game, buys loads for it and then becomes disillusioned with it. This very kind fellow sold to Richard and myself three copies of the starter plus a copy of another Runewars game all for the bargain price of £75 each, the cost each of one base set. We had already decided who would have which army (Undead and Humans come in the starter) so we were more than happy.


DC Comics Deck-Building Game: Heroes Unite. Now, I'll start by saying that at my core, I am a Marvel fanboy. I love DC Vertigo but, other than The Flash, really don't have time for the DC Universe. That said, this game is great. I've played a number of deck builders over the years since Dominion and this is by far my favourite. This version features what some would call b-list DC characters (Arthur Cucumber (David H) calls them the Z-Listers, but I think that that is a bit cruel.) . Also in the series is the a-list set with Superman, Batman, The Flash, ect., and A two-player Batman Vs Joker game. All are great fun but this one is by far my favourite. I've seen it on sale at a proper games shop for (I think) £30. Mr. Cucumber informed me that he found it in TK Maxx for a Tenner. Although he has a copy and I play games with him several times a week and reckon I could persuade him to bring it along often, I like it so much that I tracked down and bought my own copy.


Worst game of the year.

Lewis And Clark. This game is terrible. I have gone off of euros this year. I still like some but others seem to me to be a collection of boring maths equations held together by an artificially applied theme. Lewis And Clark is tedious and infuriating. Just when you think you've made some progress along the river, you find that you haven't managed your cards and resources well enough and your base-camp position pulls you back, sometimes further than where you started. Just awful.


Best two-player games.

Other than the aforementioned Runewars Miniatures Game and the DC Deck-building Game Rivals Batman Vs The Joker.

Schotten Totten. It's one by Reiner Knizia. I think the copy my friend has is a german edition. Each player attempts, by laying sets of cards, to win possession of standing stones. Different card combinations have different values. There is some second guessing your opponent and pushing your luck, hoping that they don't have the cards you need or just a better combo. The position in which you play your cards matters as, you can win by gaining control of a certain number of stones, or by a smaller number as long as they are all next to each other.
 Link here.

Blue Moon. Another one from Mr. Knizia. With a number of themed decks of cards included in the base set, choosing one, you try to trump your opponent by playing cards with a higher number to gain the favour of dragons. Fairly simple to play, with a mathematical basis (Reiner was a maths professor as well as being a games designer.), different types of card with additional values and game effects can be added to the characters played in an attempt to gain victory. Really fun.


A couple of fun, easy to learn games that I've only played once and hadn't seen before they tuned up at I.B.G. in the last couple of weeks but that I really like.

Azul. This game plays as well as it looks. A game about building a mosaic shouldn't really be this much fun but it is. Lovely tactile, Bakerlite (so Arthur Cucumber told me) pieces and simple but tactical mechanics. I really enjoyed it.

Ominoes. A game that Dan picked up at Dragonmeet at the beginning of December. Roll dice (I love dice.), move dice (I really do love dice.), place dice (Have I said how much I love dice?), score points. Great fun with a nice looking ancient Egyptian theme.

Game with the best theme.

Incursion. Diesel power armoured U.S. soldiers infiltrating The Rock Of Gibraltar defended by Nazi black-science experiments during the Second World War. What's not to love about this? The game-play is very similar to Games Workshop's Space Hulk. I've only played the fist scenario, which is very basic but..I love the theme. Arthur Cucumber (who owns this game) said I might as well play Space Hulk. However, I'm pretty disillusioned with G.W. at present and, after spending a fair bit of money on Space Hulk 3rd Edition when it came out, found that it wasn't as fun as I remembered when I played an earlier edition in a G.W. store many years ago.


Game with the worst theme.

Viticulture. Seriously? A game about owning a vineyard and making wine? This is a truly terrible theme. Mr. Cucumber has told me about some of the aspects of the game-play and it sounds a little better than I envisioned. But it's a euro and it's about wine making.


Biggest disappointment.

T.I.M.E Stories: The Marcy Case. T.I.M.E Stories is my favourite game. I've played the scenario that came with the base set and the A Prophecy Of Dragons module, both of which I loved. Set in 1992 and with an audio cassette on the box cover, I expected The Marcy Case to have a strong element of investigation and Grunge. It didn't. I was disappointed. I won't tell you what it did have, as exploring the mysteries of the T.I.M.E Stories scenarios is part of the fun. I will say that it featured a theme that a lot of people really like but that has never done it for me.


Game that I'm most looking forward to being launched on Kickstarter.

Gladitores: Blood For Roses.  At Dragonmeet this year, I played one phase of this (I think) five phase game. You pick your gladiator and enter the arena to do battle. You might not want to win though, as at the beginning of the phase you may have opted to play a card that gives you more points if another gladiator wins, and who you may have secretly bet on, instead opting to weaken the other fighters so that your nominee wins...That's what I did in the round I played. Of course, you may have played a card that gives you more points if your gladiator does win the current battle. There are five strategy card, one of which you play at the beginning of each phase (battle) of the game which will help you shape your strategy. The combat is fast and fun, card-driven, with each player having a partially customised deck to start with, along with a choice of three different decks to pick cards from as each battle progresses. I will be regularly checking Kickstarter so I don't miss out on this.


Best wind-up of David H (Arthur Cucumber) about a game.

I sent Dave the following by text message earlier in the year.
"I got a game in a charity shop today. It looks like the sorta Euro I take the pee out of though. It's called Corn Law and has loads of cubes. I've read the rules already. You plant and harvest (it takes two turns to do this) corn (yellow cubes). You then can spend a turn baking it into bread (white cubes). You can sell the harvested corn or made bread to the market. You also need to employ farmers and bakers (brown cubes and red cubes). One lot of harvested corn can be split into three for replanting to yield more corn two turns later. There is variability in how many townspeople there are to buy the corn and bread (which is worth a lot more than corn but will spoil if left for more than two turns) and how many you can employ. The corn law bit comes from the fact that you start with a certain amount of corn and can split harvested corn to grow more but you can also buy in, from abroad, expensive foreign corn. It looks really dry but was only £3.99. Do you want to try it out tomorrow?"
Dave replied with something along the lines of,
"That sounds like a game I'd really like to try."
Oh how I chortled to myself. I'd thought up the driest Euro I could think of and wanted to see if Dave would fall for it. He did. I worry about him though as now he's suggested I should launch it on Kickstarter. Yep, that's just what we need, another dry cube-pusher. But at least I know Dave would pledge."



In case you're interested, here is the Board Game Geek front page. 

And here is the page for our guild, so that you can check out other member's views on this year's new games. Some of which contradict mine.